News

24 Mar 17

In the last few years a considerable amount of games where announced or released that have mechanics involving the player moving from the surface of a planet to space without a loading screen, without a noticeable change in...

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23 Mar 17

In the course Level Editing 1 our second year students came into contact with the Unreal Engine for the first time. The students had to design and create a level for the new Unreal Tournament game. Because the task is vast and...

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21 Mar 17

MyMachine  is a non-profit Flemish/Belgian initiative to promote creativity, enterpreneurship and inventive cross-pollination throughout all levels of education (primary, secondary and higher education). Digital Arts and...

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17 Mar 17

 These are the results of the 3D production course from the major VFX and 3D production.  Second year students were asked to recreate a frame or set from a movie or tv-show in maya and arnold.  Hatim Toulni:...

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15 Mar 17

For his graduation work,  Niels Timmerman took on the task of researching realistic behaviour and influences of water on a moving character. The goal was to make a small-scale, close-up VFX shot with a character, which...

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02 Mar 17

What started as a game projects production evolved to 4 students creating their own company: Cybernetic Walrus. They are working with DAE Studios to bring their game to market. After getting a visual makeover, a new trailer...

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24 Feb 17

Alumnus  Oskar Kuijken is a freelance character artist. He started out working for Triumph Studios in the Netherlands, after which he moved to Stockholm to work on Gauntlet and Helldivers with Arrowhead GS. Last year he...

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23 Feb 17

For the final assignment of the Preproduction 1 our first year students designed a hovering vehicle bassed on an existing vehcile. The students had to use the same function and style of the vehcile. They could chose...

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21 Feb 17

Ghent (Belgium) based visual effects studio Grid-vfx has created the visual effects for an episode of Black Sails , episode 403 . The episode had 198 vfx shots, from simple clean up to full cg shots.   ...

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20 Feb 17

10 years ago, 2 Howest colleagues were in Seattle and started dreaming about a new challenge: a studytrip to Japan. This year, finally, the idea came to be, resulting in the first DAE study trip to Japan. After 2 scouting...

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09 Feb 17

During the first half of the second year program, our students developed some amazing game prototypes.  But what are game prototypes I hear you ask!"   When designing games, the designer starts with a...

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08 Feb 17

These are the results of  being at DAE for one semester and following the 3D1 module. This module covers the basics of low poly modeling, optimizing meshes, unwrapping, rendering out the ambient occlusion of your object,...

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06 Feb 17

Here are some of the final works of Game Art Pipeline. Students had to make a realistic object from the 1914 to 1945 period.

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04 Feb 17

On Friday the 2nd of February, Flemish Minister for Education Hilde Crevits visited Digital Arts & Entertainment's the Level. Here, the Minister got introduced to the different educational programs and future plans of...

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03 Feb 17

 This years theme for the exam of character design was "Sherlock Holmes" with a slight touch of steampunk. The students had to design a male and female character to visualize the idea of the cocky Sherlock...

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02 Feb 17

When playing a game in which you walk through lush vegetation, Sander Vander Meiren disliked it that all too often the ferns, banana leaves and other foliage do not move - or at least don't respond realistically enough to...

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02 Feb 17

For their group project, the 3D production and VFX students had to make a fictitious film trailer. 

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01 Feb 17

Here are some of the works of the Level Decoration course, some of which have been featured on the Unreal Engine facebook page . Students had to make a scene in Unreal Engine 4.   Dovydas Budrys , also  here...

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30 Jan 17

Alumnus Update: Lukas Van Daele has worked on Mirror's Edge Catalyst as a level designer at EA DICE in Sweden. It all started when Lukas created a Mirrors Edge mod (see below) during his summer holiday (DAE-ers never...

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19 Jan 17

Our final year students just finished their group projects: Designing and making a game from scratch during 1 semester. Teams consist out of a blend of student students from the major Game Development - that take care of the...

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09 Jan 17

Game Art Pipeline focuses on baking techniques, PBR texturing skills and presenting your finished game asset. In order to exercise these skills our 2nd year students created a melee weapon of choice. The idea was to go for...

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31 Dec 16

Our very own  DAEstudios  have released  ZombieSwipe , available on the App Store and Google Play.   ZombieSwipe is a new type of defensive game. Here you have to keep Stacey - our beautiful...

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22 Dec 16

Alumnus Update:  Hannes Sap  has been working at  Double Negative  (London) for over two years. First as a Assistant Colourist, then as Roto and Prep Artist.    He is currently working on...

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20 Dec 16

Alumnus Update: Roel Coucke has made the successful transition from games to film. After his work at Guerrilla Games Cambridge on their VR game "RIGS mechanized Combat League", he headed to London to join...

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14 Dec 16

Little kids learn by playing games, big boys and girls learn by making games. After 5 weeks of studying the art of programming, we gave our students the assignment to "make a game" using the basic knowledge they have...

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09 Dec 16

Developers creating websites and desktop applications that interact with databases or mobile apps, often wonder about the use of maths. Not so for Game Developers. Math is one of the essential tools in our toolbox, and it...

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07 Dec 16

Go Go Poncho is a local party brawling game for up to 4 players made by 5 DAE students. The students are: Rik van den Biggelaar, Keke Kokelenberg, Frederic Degraeve, Jeroen Coessens and Bavo van den Eynde.   You...

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28 Nov 16

The last year students of the major Game Graphics Production had to make a photoreal architectureal scene that runs in real time. Real time architectural visualizations are a rising trend in the industry, so having the...

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25 Nov 16

 Alumnus Timothy Dries, who is now a graduate environment artist working on Planet Coaster for  Frontier Developments in Cambridge,  wrote an article on Level 80 about making and lighting an evening...

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24 Nov 16

Alumnus Gilles Verstraete is now a 3D artist at Gameloft, where he worked on Asphalt Xtreme.   Asphalt Xtreme is a mobile racing game that pushes graphics and gameplay to a new limit. Gilles worked mainly on...

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02 Nov 16

Here are the results of the first Level Decoration assignment of the 2016-17 academic year. The assignment focuses on composition, material and light. A ruin had to be created from scratch, but the students could make use of...

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20 Oct 16

For the Preproduction 1 classes we went sketching in the Begijnhof in Kortrijk. We did this to prepare our students for the upcoming perspective assignment. Despite the very cold weather, students enjoyed the sketching trip...

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17 Oct 16

Every year, we organise an internship fair here at DAE, where a wide range of companies are invited to present themselves and their internship offers to our students – and to interview potential candidates. Last...

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16 Oct 16

Alumnus Brecht Lecluyse is co-founder of  Glowfish Interactive were he develops games together with fellow alumnus Emile De Paepe . They are currently working on Trifox: a top-down twin stick action adventure game set...

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13 Oct 16

Once again our first year students were able to show some promising results after only two weeks of courses. Using nothing but conditionals and flow control, combined with basic knowledge of SDL and OpenGL (1.5+) they created...

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05 Oct 16

We had the pleasure of having Unreal Engine Evangelist Sjoerd -  Hourences  - De Jong coming to visit our campus. Sjoerd has a very long career in the games industry working for many companies as a level designer....

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28 Sep 16

Belgian comedian William Boeva visited our school for his latest show "Boeva and the Games" which is aired on Ketnet, a popular children's television channel.   William met up with our students who made...

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12 Sep 16

Christophe Degraeve made an old Chinese house as assignment, which has been noticed by the Sketchfab staff ( staff picked ) and by CGchannel ( model of the month ).   Congratulations !   Also check out...

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10 Sep 16

DAE student  Christophe Struyf has made a tileable pattern generator script and it has been featured on the Polycount news feed !   Good job Christophe !  

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09 Sep 16

Antigraviator , a game made by DAE students for the course Game Projects , is selected for the INDIGO game expo. This expo is organized by Dutch Game Garden and showcases the best and most outstanding games made by...

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16 Aug 16

 Alumnus Dominique Buttiens posted new work: a cool environment prop  with lots of detail. 

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11 Jul 16

Some of the results of the second year game projects made in Unity. These are group efforts of four to five students, done in one semester.

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05 Jul 16

For this year's final assignment, our first-year students had to design an attractive setting to two pages of the novel 'Pure' by Andrew Miller.   The 2 primary elements, which needed to be clearly present, were...

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30 Jun 16

Brains Eden Festival is a four-day event, held in Cambridge, UK, in which teams have 48 hours to make original games about a surprise theme. Besides the game jam, students join industry-led workshops, career clinics,...

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28 Jun 16

Here are some of the results of the Compositing 1 course. Inspired by Tiny Worlds (by Rushes) the students had to create CG toys coming to life in a real world.

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28 Jun 16

In the movie Pi, Max says mathematics is the language of nature, and everything can be represented and understood through numbers. This might not be entirely true, but where Game Development or VFX are concerned, the...

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28 Jun 16

2016 DAE Summer School :    We invite you to come to the third edition of the DAE Summer School. International students from Greece, Venezuela, Czech Republic, Turkey, US, Israel & UK flew over and...

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27 Jun 16

These are some of the exam results of the character creation course. This is done by second year students, their first full body character done in Zbrush. Their characters where based upon an existing designs, so you can...

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24 Jun 16

Thomas Van Nuffel created a terrain and environment engine for use in photo realistic city building and sandbox games.   The philosophy of the industry has been shifting from static assets to procedural assets and...

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23 Jun 16

This Unreal project by Nicolas Pirot focusses on material deterioration, although it has a lot of other interesting things going on as well. The unique aspect of this tech showcase is giving the user the possibility to...

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