The students were asked to create a photorealistic render of a bottle that looks like it could be found on the street.
With this assignment we want to test the student's skill on shading and lighting. We expect the result to not only look photorealistic but also have a great presentation with attention to camera settings, mood and light.
The challenge of this assignment is that every little detail needs to be created using only textures and shaders on a fairly simple 3D model. Details include any type of material definition -like glass, paper or cork- but also signs of breakage, ripped labels, engraved details and different types of dirt.
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De Baets Gilles