Rigging for Games

 In the Rigging track we explain the basics of mechanical rigging, linked to game-engine limitations like performance.


The student will be able to make mechanical rigs, exporting them to an engine  and be able to do simple animations on them.


Technology used: Adobe Photoshop, Autodesk 3DS Max, Unreal Engine

Lecturer: Tristan.Clarysse@howest.be