Realtime FX

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In the Realtime FX track, our students will learn how to create particle effects designed for video games, using Unreal Engine 5 and Niagara. The students will design their own moodboards and draw out the base of their particles, which they will create later on in Unreal.

 

After this module, the student willb e able to analyse any 'real-life' effect and translate this to a digital version for games.

 

Lecturers: Bert Wouters and Istvan Vermeulen