This essential shared maths toolkit amongst DAE-majors Game Developing, Independent Game Production and Sound Design, arms your creativity when it comes to realistic programming. We start with refreshing the trigonometric fundamentals and (inverse) trigonometric functions, enabling us for an in-depth study of kinematics and vectors with focus on their dot and cross products. We for sure cover matrices for a complete understanding of the 3D graphics pipeline featuring transformations, scenegraphs and the famous view transformation. Last but not least comes an initiation in the so-called geometric algebras (GA) for future use.
- "Animation Maths" (ISBN 9789401474955)