Applied Math and Physics Fundamentals

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This course will cover the essential math principles and focus on their application in a 3D software package like Houdini.

 

We take off by refreshing trigonometry fundamentals and elementary functions, to use them as a sound foundation to understand vectors. After a passage through aspects of and operations on vectors, already their dot and cross products enable a basic outline of lighting programming. Finally a sound initiation in kinematics and dynamics makes you knowledgeable in handling physics engines.

 

Technology used: Houdini 

Lecturer: Jan Mentzel, Koen Samyn, Yves Pauwels, Ruben Tack, Ingrid Viaene, Penny Moumtzidou

 

If you want to know more, below you can find a presentation about the course we gave as part of the Houdini HIVE - Education Edition live event 2020.

DAE_Applied Math and Physics_Trigonometry_Pythagoras from Digital Arts and Entertainment on Vimeo.

DAE_Applied Math and Physics_Trigonometry_Pendulum from Digital Arts and Entertainment on Vimeo.

DAE_Applied Math and Physics_Torus Ripple from Digital Arts and Entertainment on Vimeo.

DAE_Applied Math and Physics_Vortex from Digital Arts and Entertainment on Vimeo.