Alumni Spotlight Avatar: Frontiers of Pandora

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"Avatar: Frontiers of Pandora" is a first-person, action-adventure game set in the open world of the Western Frontier of Pandora. Developed by Massive Entertainment, a Ubisoft studio, and Ubisoft Düsseldorf, a co-development studio, the game is a collaboration with James Cameron's production company, Lightstorm Entertainment, and Disney.


Based on the existing Avatar lore created by James Cameron and Lightstorm, the game offers an opportunity to explore never-before-seen parts of Pandora and experience the cultures of different Na’vi clans. The environments are astonishing, drawing inspiration from earth sciences and technology. With even more wildlife created by the dev team in collaboration with the people who contributed to the movies. 

Set after the events of the first Avatar film, players embark on a journey across the Western Frontier, an unexplored continent of Pandora. Joining forces with other Na’vi clans, the objective is to protect Pandora from the formidable forces of the RDA.


The game proudly showcases the contributions of DAE alumni in its credits, further highlighting the talent and expertise behind this remarkable gaming experience:

  • Allan De Paepe: Environment / Prop Artist (GGP, class of 2019)
  • Annelien Heyninck: Lighting Artist (GGP, class of 2021)
  • Ines Leipold: Environment Artist (GGP, class of 2021)
  • Keltic Vermeersch: Environment Artist (GGP, class of 2020)
  • Koen Cardoen: Programmer (GD, class of 2019)
  • Matthieu Limelette: Engine Programmer/Snowdrop (GD, class of 2021)
  • Peter Kostov: Environment Artist (GGP, class of 2021)
  • Sabrina Rodrigues Maia: Prop Artist (GGP, class of 2021)
  • Samuel De Vos: Lead Environment Artist (GGP, class of 2017)
  • Yinuo Chen: Environment Artist (GGP, class of 2021)