Game Asset Pipeline: Tool Assignment 2021-22

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The second assignment in GAP is all about textures. Students have to choose a tool, preferably one they have themselves, and recreate it as realistically as possible using the standard highpoly, lowpoly, bake, texture workflow. This is the first time students texture a 3D object using substance painter, so good reference and an eye for detail is key. Here are some of the best results!


Naomi Adriaens

Noah Baumann

Garrett Mooney

Kenneth Tan

Gert Braeckman

Antijn van der Gun