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In one year students learned to write a small renderer from scratch in C++ using DirectX 11. Most of them had no prior knowledge of 3D rendering API’s and/or Computer Graphics Fundamentals. These are some of the results of games (re)made in the custom Overlord Engine framework with additional rendering, physics and gameplay code from the students.
API’s used:
- DirectX 11 + Extensions
- Nvidia PhysX
- FMOD audio
Enjoy!