DAE Vault

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Introducing the DAE Vault! This is a series of online content tailored to New Incoming students with a passion for the interactive and pre-rendered 3D world. With the guidance of our lecturers, you will discover different topics we teach at DAE. It will let you try out different softwareand techniques we teach at DAE, which you will see more in-depth if you decide to enroll in the programme. 

 

The videos can be found on Youtube, some are more tailored as an introduction with follow-along content, while others are more tailored to show the different skills we teach within the curriculum.

AVAILABLE ON OUR CHANNEL

  • Introduction 3D in Maya
  • Level Decoration in Unreal
  • Introduction to Programming C++
  • Sculpting in Zbrush
  • Digital Painting
  • Preproduction
  • Math in Houdini SideFX
  • How to build a small game in Unity
  • Introduction to 2D in Photoshop

If you have any questions about the topic, leave them in the comment section of the video itself. We will get back to you as soon as possible! 

More new content will follow this year - 2024. Make sure to subcribe to our channel so you wont miss any new videos.

INTRODUCTION 3D IN MAYA

This is the first session in the DAE Vault series on the topic ‘Introduction 3D in Autodesk Maya’. Our lecturer and DAE alumna – Goedele Godfroid, will take you through the process of how to work with the modelling tools of Maya, explaining the differences of High Poly and Low Poly modelling, Interface, Basic primitives and Rendering. 


LEVEL DECORATION IN UNREAL ENGINE

In this session in the DAE Vault series our Major Coordinator of Game Graphics Production and DAE alumnus – Dries Deryckere, will give you a tour and starter guide to some introduction settings of Unreal Engine, including a brief overview on how to setup a quick project, getting started with creating a level, focusing mainly on lighting, atmosphere, setting up materials and a nice scene with some neat tips and tricks. 


INTRODUCTION TO PROGRAMMING C++ 

This session in the DAE Vault series is on the topic ‘Introduction to Programming C++’. DAE lecturer – Tom Tesch, will introduce you to the concept of programming in C++, where you will see a semi-practical example on how to code a Sudoku game.


SCULPTING IN ZBRUSH 

This session in the DAE Vault series is on the topic ‘Sculpting in ZBrush’. DAE lecturer & alumnus– Oskar Kuijken, will show you the joys of sculpting in Pixologic ZBrush, translating a great concept by artist Guille Garcia into a 3D model while focusing on the shapes and colors. 


DIGITAL PAINTING

This session in the DAE Vault series is on the topic ‘Digital Painting’. DAE lecturer & alumnus– Thijs De Rijcke, will go over the process of creating a small stylized environment scene using Photoshop, in 3 steps: drawing the line-art, the rendering setup, and final rendering.


PREPRODUCTION

This session in the DAE Vault series is on the topic ‘Preproduction’. DAE lecturer & alumnus– Lino Drieghe, will explain what preproduction is in the industry, and what is taught at Digital Arts and Entertainment. You will see a little bit of sketching, going over references, visual library and how you can practice drawing.


MATH IN HOUDINI SIDEFX 

This session in the DAE Vault series is on the topic ‘Math in Houdini SideFX’. DAE lecturer & alumnus– Jan Mentzel, will show you why even as an artist it’s crucial to have a basic understanding of math, and will explain creative ways how to use it.


HOW TO BUILD A SMALL GAME IN UNITY 

This session in the DAE Vault series is on the topic ‘How to build a small game in Unity’. DAE lecturer & alumnus– Stijn Van Coillie, will focus on the prototyping stage of making a game, with an already done brainstorm and implementing a cool mechanic. 


INTRODUCTION TO 2D IN PHOTOSHOP 

This session in the DAE Vault series is on the topic ‘Introduction 2D in Photoshop’. DAE lecturer & alumna– Luna Fierens, will show you some 2D techniques in Photoshop while going over some fundamentals and guidelines to create nice-looking content.