In this course you will get to know what SideFx Houdini is capable of and get to know what a procedural workflow is. Proceduralism is a way to make lots of variations of a 3D model just by changing parameters and not manually moving vertices. So instead of making one bridge, you create a tool that can produce different types of bridges that can change in width, length, height number of pillars,...
You will create procedural Digital Assets with custom user interfaces. Those Digital Assets can even be used in game engines like Unreal and Unity.
PROCEDURAL ASSETS IN GAMES
Students from the Game Graphics Production major use Houdini to create Digital Assets that can be used in Unreal or Unity.
Below is an example of a Terrain Generation tool made by GGP student Sooi Cherchye and a low poly Procedural space ship destruction setup by David Hintzen both made for Unreal.