Game Graphics Production

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A graduate from Game Graphics Production is an expert in creating graphical assets for AAA games. Starting from a concept, you translate the vision of your art director into breathtaking graphics. Just like a game developer you own a thorough understanding of the production pipeline and you are able to find a balance between quality and production speed. You master a wide set of 2D, 3D and technical skills. Moreover, you know which tool is best suited for a specific situation.


At the start of the course, the GGP student learns all the basic skills he/she needs. In the first year the student learns, among other things, a number of indispensable mathematical principles, a solid foundation of programming and a range of 2D and 3D skills. In the 2nd year
you specialize in either creating game environments or designing and creating characters and individual objects for a game world.


MINOR ENVIRONMENTS
[
Scripting 1, Scripting 2, Procedural Environments, Environments 2] *
Within this minor the student learns the technical and artistical skills that are necessary to breathe life into a world. Through knowledge of procedural content creation and scripting as well as deep insight into various illumination and shader creation techniques, a graduate from this minor has all the skills he needs to tackle the technical side of producing game graphics.
Future job opportunities: environment artist, lighting artist, shader artist, engine tool developer, ...


MINOR ASSETS

[Character Design, Stylized Design, Character Creation, Stylized Creation] *
In this minor, the student learns create characters and creatures and individual assets. An Assets student has good knowledge of anatomy and stylization, next to his impeccable 3D and texturing skills. A graduate from this minor has all the skills he needs to create convincing characters and creatures and complex and realistic 3D models for games.
Future job opportunities: character artist, prop artist, vehicle artist, texturing artist, ...

 

 

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CURRICULUM MAJOR GAME GRAPHICS PRODUCTION

 

Click on the course titles to learn and see what each course is about.

 

PLEASE BE ADVISED: The overview below describes the curriculum as it will unfold for new first year enrollments in the upcoming academic year. Students who were already enrolled in previous academic year may have a different curriculum layout which does not contain some of the changes below.